public void TurnToBones()
{
if ( Deleted )
return;
ProcessDelta();
SendRemovePacket();
ItemID = Utility.Random( 0xECA, 9 ); // bone graphic
Hue = 0;
ProcessDelta();
SetFlag( CorpseFlag.NoBones, true );
SetFlag( CorpseFlag.IsBones, true );
BeginDecay( m_BoneDecayTime );
}