public override void OnMiss(Mobile attacker, Mobile defender)
{
if (attacker.Player && 0.4 >= Utility.RandomDouble())
{
Ammo.MoveToWorld(new Point3D(defender.X + Utility.RandomMinMax(-1, 1), defender.Y + Utility.RandomMinMax(-1, 1), defender.Z), defender.Map);
}
base.OnMiss(attacker, defender);
}