Server.Items.BaseRanged.OnMiss C# (CSharp) Method

OnMiss() public method

public OnMiss ( Mobile attacker, Mobile defender ) : void
attacker Mobile
defender Mobile
return void
        public override void OnMiss(Mobile attacker, Mobile defender)
        {
            if (attacker.Player && 0.4 >= Utility.RandomDouble())
            {
                Ammo.MoveToWorld(new Point3D(defender.X + Utility.RandomMinMax(-1, 1), defender.Y + Utility.RandomMinMax(-1, 1), defender.Z), defender.Map);
            }

            base.OnMiss(attacker, defender);
        }