public override void OnOpened( Mobile from )
{
BaseHouse house = FindHouse();
if ( house != null && house.IsFriend( from ) && from.AccessLevel == AccessLevel.Player && house.RefreshDecay() )
from.SendLocalizedMessage( 1043293 ); // Your house's age and contents have been refreshed.
if ( house != null && house.Public && !house.IsFriend( from ) )
house.Visits++;
}