Server.Items.BaseArmor.OnSingleClick C# (CSharp) Method

OnSingleClick() public method

public OnSingleClick ( Mobile from ) : void
from Mobile
return void
		public override void OnSingleClick( Mobile from )
		{
			List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();

			if ( DisplayLootType )
			{
				if ( LootType == LootType.Blessed )
					attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed
				else if ( LootType == LootType.Cursed )
					attrs.Add( new EquipInfoAttribute( 1049643 ) ); // cursed
			}

			if ( m_Quality == ArmorQuality.Exceptional )
				attrs.Add( new EquipInfoAttribute( 1018305 - (int)m_Quality ) );

			if ( m_Identified || from.AccessLevel >= AccessLevel.GameMaster)
			{
				if ( m_Durability != ArmorDurabilityLevel.Regular )
					attrs.Add( new EquipInfoAttribute( 1038000 + (int)m_Durability ) );

				if ( m_Protection > ArmorProtectionLevel.Regular && m_Protection <= ArmorProtectionLevel.Invulnerability )
					attrs.Add( new EquipInfoAttribute( 1038005 + (int)m_Protection ) );
			}
			else if ( m_Durability != ArmorDurabilityLevel.Regular || (m_Protection > ArmorProtectionLevel.Regular && m_Protection <= ArmorProtectionLevel.Invulnerability) )
				attrs.Add( new EquipInfoAttribute( 1038000 ) ); // Unidentified

			int number;

			if ( Name == null )
			{
				number = LabelNumber;
			}
			else
			{
				this.LabelTo( from, Name );
				number = 1041000;
			}

			if ( attrs.Count == 0 && Crafter == null && Name != null )
				return;

			EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, attrs.ToArray() );

			from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
		}