public void Fire( Mobile from )
{
BaseRanged bow = from.Weapon as BaseRanged;
if ( bow == null )
{
SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
return;
}
if ( DateTime.Now < (m_LastUse + UseDelay) )
return;
Point3D worldLoc = GetWorldLocation();
if ( FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500596 ); // You would do better to stand in front of the archery butte.
return;
}
if ( FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500597 ); // You aren't properly lined up with the archery butte to get an accurate shot.
return;
}
if ( !from.InRange( worldLoc, 6 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500598 ); // You are too far away from the archery butte to get an accurate shot.
return;
}
else if ( from.InRange( worldLoc, 4 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500599 ); // You are too close to the target.
return;
}
Container pack = from.Backpack;
Type ammoType = bow.AmmoType;
bool isArrow = ( ammoType == typeof( Arrow ) );
bool isBolt = ( ammoType == typeof( Bolt ) );
bool isKnown = ( isArrow || isBolt );
if ( pack == null || !pack.ConsumeTotal( ammoType, 1 ) )
{
if ( isArrow )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500594 ); // You do not have any arrows with which to practice.
else if ( isBolt )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500595 ); // You do not have any crossbow bolts with which to practice.
else
SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
return;
}
m_LastUse = DateTime.Now;
from.Direction = from.GetDirectionTo( GetWorldLocation() );
bow.PlaySwingAnimation( from );
from.MovingEffect( this, bow.EffectID, 18, 1, false, false );
ScoreEntry se = GetEntryFor( from );
if ( !from.CheckSkill( bow.Skill, m_MinSkill, m_MaxSkill ) )
{
from.PlaySound( bow.MissSound );
PublicOverheadMessage( MessageType.Regular, 0x3B2, 500604, from.Name ); // You miss the target altogether.
se.Record( 0 );
if ( se.Count == 1 )
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
else
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );
return;
}
Effects.PlaySound( Location, Map, 0x2B1 );
double rand = Utility.RandomDouble();
int area, score, splitScore;
if ( 0.10 > rand )
{
area = 0; // bullseye
score = 50;
splitScore = 100;
}
else if ( 0.25 > rand )
{
area = 1; // inner ring
score = 10;
splitScore = 20;
}
else if ( 0.50 > rand )
{
area = 2; // middle ring
score = 5;
splitScore = 15;
}
else
{
area = 3; // outer ring
score = 2;
splitScore = 5;
}
bool split = ( isKnown && ((m_Arrows + m_Bolts) * 0.02) > Utility.RandomDouble() );
if ( split )
{
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010027 + area, String.Format( "{0}\t{1}", from.Name, isArrow ? "arrow" : "bolt" ) );
}
else
{
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010035 + area, from.Name );
if ( isArrow )
++m_Arrows;
else if ( isBolt )
++m_Bolts;
}
se.Record( split ? splitScore : score );
if ( se.Count == 1 )
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
else
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );
}