public Blimp(uint id, Vector2 position, ContentManager content)
: base(id)
{
this.position = position;
spritesheet = content.Load<Texture2D>("Spritesheets/newshi.shp.000000");
this.Health = (float)maxHealth;
spriteBounds[(int)BlimpState.Normal].X = 13;
spriteBounds[(int)BlimpState.Normal].Y = 10;
spriteBounds[(int)BlimpState.Normal].Width = 70;
spriteBounds[(int)BlimpState.Normal].Height = 130;
spriteBounds[(int)BlimpState.Below25].X = 109;
spriteBounds[(int)BlimpState.Below25].Y = 10;
spriteBounds[(int)BlimpState.Below25].Width = 70;
spriteBounds[(int)BlimpState.Below25].Height = 130;
this.state = BlimpState.Normal;
velocity = new Vector2(50, 0);
this.gunTimer = 0;
this.Score = 100;
}