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ScriptRuntime
ParticleSystem
ICall_ParticleSystem_GetQuato
ScriptRuntime.ParticleSystem.ICall_ParticleSystem_GetQuato C# (CSharp) Method
ParticleSystem Class Documentation
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Open project: Genesis-3D/Genesis-3D
ICall_ParticleSystem_GetQuato()
private
method
private
ICall_ParticleSystem_GetQuato
(
ParticleSystem
ps
) :
float
ps
ParticleSystem
return
float
private static extern float ICall_ParticleSystem_GetQuato(ParticleSystem ps);
ParticleSystem
ICall_ParticleSystem_Bind
ICall_ParticleSystem_GetName
ICall_ParticleSystem_GetPlayRateScale
ICall_ParticleSystem_GetQuato
ICall_ParticleSystem_IsPaused
ICall_ParticleSystem_IsPlaying
ICall_ParticleSystem_IsStop
ICall_ParticleSystem_Pause
ICall_ParticleSystem_Play
ICall_ParticleSystem_Release
ICall_ParticleSystem_SetName
ICall_ParticleSystem_SetPlayRateScale
ICall_ParticleSystem_SetQuato
ICall_ParticleSystem_Stop
ParticleSystem
Pause
Play
Stop