public TextureSet(ConfigNode node)
{
setName = node.GetStringValue("name");
ConfigNode[] data = node.GetNodes("TEXTUREDATA");
if (data == null || data.Length == 0) { textureDatas = new TextureData[0]; }
else
{
int len = data.Length;
textureDatas = new TextureData[len];
for (int i = 0; i < len; i++)
{
textureDatas[i] = new TextureData(data[i]);
}
}
}