SGDE.Physics.Collision.CollisionUnit.InitializeCommonStuff C# (CSharp) Method

InitializeCommonStuff() private method

private InitializeCommonStuff ( System.Entity owner, Microsoft.Xna.Framework.Graphics.Texture2D collisionMask, bool bUsePixelCollision ) : void
owner System.Entity
collisionMask Microsoft.Xna.Framework.Graphics.Texture2D
bUsePixelCollision bool
return void
        private void InitializeCommonStuff(Entity owner, Texture2D collisionMask, bool bUsePixelCollision)
        {
            mOwner = owner;
            mCollisionMask = collisionMask;
            bPixelCollision = bUsePixelCollision;
            bNeedsUpdate = true;
            mCollisions = new List<CollisionUnit>();
            mCheckedUnits = new List<CollisionUnit>();
            mLastCheckedBy = null;
            mCheckTimeStamp = 0;
            bCollisionsChanged = false;
            mCollisionTimeStamp = 0;
            mFullCheckTimeStamp = 0;
            mSolid = true;
        }