public Player(Vector2 position, World world)
: base(position, world, (float)Player.width, (float)Player.height)
{
body.BodyType = BodyType.Dynamic;
PlayerFixture = FixtureFactory.CreateEllipse(width / 2, height / 2, 32, .2f, body);
//PlayerFixture = FixtureFactory.CreateRectangle(width, height, .05f, Vector2.Zero, body, null);
PlayerFixture.Restitution = .8f;
texture = TextureStatic.Get("solitudePlayer");
enterPosition = new Vector2(900, 830);
Reset();
hpBar = new HealthBar(oxygen, oxygenCap);
fBar = new FuelBar(fuel, fuelCap);
//lCnt = new LivesCount();
}