Pathfinding.SimpleSmoothModifier.Apply C# (CSharp) Method

Apply() public method

public Apply ( Path p, ModifierData source ) : void
p Path
source ModifierData
return void
		public override void Apply (Path p, ModifierData source) {
			
			//This should never trigger unless some other modifier has messed stuff up
			if (p.vectorPath == null) {
				Debug.LogWarning ("Can't process NULL path (has another modifier logged an error?)");
				return;
			}
			
			List<Vector3> path = null;
			
			switch (smoothType) {
				case SmoothType.Simple:
					path = SmoothSimple (p.vectorPath); break;
				case SmoothType.Bezier:
					path = SmoothBezier (p.vectorPath); break;
				case SmoothType.OffsetSimple:
					path = SmoothOffsetSimple (p.vectorPath); break;
				case SmoothType.CurvedNonuniform:
					path = CurvedNonuniform (p.vectorPath); break;
			}
			
			if (path != p.vectorPath) {
				ListPool<Vector3>.Release (p.vectorPath);
				p.vectorPath = path;
			}
			//.vectorPath.Clear ();
			//p.vectorPath.AddRange (path);
		}