private static meshStruct createMeshStruct(string filename)
{
int triangles = 0;
int vertices = 0;
int vt = 0;
int vn = 0;
int face = 0;
meshStruct mesh = new meshStruct();
mesh.fileName = filename;
StreamReader stream = File.OpenText(filename);
string entireText = stream.ReadToEnd();
stream.Close();
using (StringReader reader = new StringReader(entireText))
{
string currentText = reader.ReadLine();
char[] splitIdentifier = { ' ' };
string[] brokenString;
while (currentText != null)
{
if (!currentText.StartsWith("f ") && !currentText.StartsWith("v ") && !currentText.StartsWith("vt ")
&& !currentText.StartsWith("vn "))
{
currentText = reader.ReadLine();
if (currentText != null)
{
currentText = currentText.Replace(" ", " ");
}
}
else
{
currentText = currentText.Trim(); //Trim the current line
brokenString = currentText.Split(splitIdentifier, 50); //Split the line into an array, separating the original line by blank spaces
switch (brokenString[0])
{
case "v":
vertices++;
break;
case "vt":
vt++;
break;
case "vn":
vn++;
break;
case "f":
face = face + brokenString.Length - 1;
triangles = triangles + 3 * (brokenString.Length - 2); /*brokenString.Length is 3 or greater since a face must have at least
3 vertices. For each additional vertice, there is an additional
triangle in the mesh (hence this formula).*/
break;
}
currentText = reader.ReadLine();
if (currentText != null)
{
currentText = currentText.Replace(" ", " ");
}
}
}
}
mesh.triangles = new int[triangles];
mesh.vertices = new Vector3[vertices];
mesh.uv = new Vector2[vt];
mesh.normals = new Vector3[vn];
mesh.faceData = new Vector3[face];
return mesh;
}