public override void ScanInternal (OnScanStatus statusCallback) {
if (sourceMesh == null) {
return;
}
GenerateMatrix ();
//float startTime = 0;//Time.realtimeSinceStartup;
Vector3[] vectorVertices = sourceMesh.vertices;
triangles = sourceMesh.triangles;
TriangleMeshNode.SetNavmeshHolder (active.astarData.GetGraphIndex(this),this);
GenerateNodes (vectorVertices,triangles, out originalVertices, out _vertices);
}