Pathfinding.FleePath.Construct C# (CSharp) Method

Construct() public static method

public static Construct ( Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback = null ) : FleePath
start Vector3
avoid Vector3
searchLength int
callback OnPathDelegate
return FleePath
		public static FleePath Construct (Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback = null) {
			FleePath p = PathPool<FleePath>.GetPath ();
			p.Setup (start,avoid, searchLength, callback);
			return p;
		}