Pathfinding.ConvexMeshNode.ClosestPointOnNodeXZ C# (CSharp) Method

ClosestPointOnNodeXZ() public method

public ClosestPointOnNodeXZ ( Vector3 p ) : Vector3
p UnityEngine.Vector3
return UnityEngine.Vector3
		public override Vector3 ClosestPointOnNodeXZ (Vector3 p)
		{
			throw new System.NotImplementedException ();
		}