public void MakeMovePacMan(Point newPacManLocation, Point eyeCoordinate, Point mouthCoordinate)
{
if (_map.IsOutOfWall(newPacManLocation) && IsNewPacManLocationInMap(newPacManLocation))
{
_pacMan.DoStep(newPacManLocation);
_pacMan.EyeCoordinate = new Point(_pacMan.PacManCoordinate.X + eyeCoordinate.X, _pacMan.PacManCoordinate.Y + eyeCoordinate.Y);
_pacMan.MouthCoordinate = mouthCoordinate;
_pacMan.EatFood(_map.LevelFood);
}
}