public void Clear(CanvasInformation canv)
{
int w;
if (canv == gameCanvas)
w = gameGoodWidth;
else
w = uiGoodWidth;
canv.DomCanvas[0].Me().width = w;
gameCanvas.Context.Me().webkitImageSmoothingEnabled = false;
gameCanvas.Context.Me().mozImageSmoothingEnabled = false;
gameCanvas.Context.Me().imageSmoothingEnabled = false;
}