public bool Cross(ScenePresence agent, bool isFlying)
{
Scene scene = agent.Scene;
Vector3 pos = agent.AbsolutePosition;
Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
uint neighbourx = scene.RegionInfo.RegionLocX;
uint neighboury = scene.RegionInfo.RegionLocY;
const float boundaryDistance = 1.7f;
Vector3 northCross = new Vector3(0, boundaryDistance, 0);
Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
// distance to edge that will trigger crossing
// distance into new region to place avatar
const float enterDistance = 0.5f;
if (scene.TestBorderCross(pos + westCross, Cardinals.W))
{
if (scene.TestBorderCross(pos + northCross, Cardinals.N))
{
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
}
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
{
Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
{
neighboury--;
newpos.Y = Constants.RegionSize - enterDistance;
}
else
{
agent.InTransit();
neighboury = b.TriggerRegionY;
neighbourx = b.TriggerRegionX;
Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return true;
}
}
Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
{
neighbourx--;
newpos.X = Constants.RegionSize - enterDistance;
}
else
{
agent.InTransit();
neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX;
Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return true;
}
}
else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
{
Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E);
neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
newpos.X = enterDistance;
if (scene.TestBorderCross(pos + southCross, Cardinals.S))
{
Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
{
neighboury--;
newpos.Y = Constants.RegionSize - enterDistance;
}
else
{
agent.InTransit();
neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX;
Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return true;
}
}
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
{
Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
newpos.Y = enterDistance;
}
}
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
{
Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
{
neighboury--;
newpos.Y = Constants.RegionSize - enterDistance;
}
else
{
agent.InTransit();
neighboury = b.TriggerRegionY;
neighbourx = b.TriggerRegionX;
Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return true;
}
}
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
{
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
newpos.Y = enterDistance;
}
/*
if (pos.X < boundaryDistance) //West
{
neighbourx--;
newpos.X = Constants.RegionSize - enterDistance;
}
else if (pos.X > Constants.RegionSize - boundaryDistance) // East
{
neighbourx++;
newpos.X = enterDistance;
}
if (pos.Y < boundaryDistance) // South
{
neighboury--;
newpos.Y = Constants.RegionSize - enterDistance;
}
else if (pos.Y > Constants.RegionSize - boundaryDistance) // North
{
neighboury++;
newpos.Y = enterDistance;
}
*/
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
ExpiringCache<ulong, DateTime> r;
DateTime banUntil;
if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
{
if (r.TryGetValue(neighbourHandle, out banUntil))
{
if (DateTime.Now < banUntil)
return false;
r.Remove(neighbourHandle);
}
}
else
{
r = null;
}
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
string reason;
string version;
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
{
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
if (r == null)
{
r = new ExpiringCache<ulong, DateTime>();
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
}
else
{
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
}
return false;
}
agent.InTransit();
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
return true;
}