void DrawConnectedLine(float3[] points, float width, Color color, bool closed)
{
// Not a line
if (points.Length < 2)
return;
// Single segment
if (points.Length == 2)
{
DrawLine(points[0], points[1], width, color);
return;
}
renderer.CurrentBatchRenderer = this;
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
var start = points[0];
var end = points[1];
var dir = (end - start) / (end - start).XY.Length;
var corner = width / 2 * new float3(-dir.Y, dir.X, dir.Z);
// Corners for start of line segment
var ca = start - corner;
var cb = start + corner;
// Segment is part of closed loop
if (closed)
{
var prev = points[points.Length - 1];
var prevDir = (start - prev) / (start - prev).XY.Length;
var prevCorner = width / 2 * new float3(-prevDir.Y, prevDir.X, prevDir.Z);
ca = IntersectionOf(start - prevCorner, prevDir, start - corner, dir);
cb = IntersectionOf(start + prevCorner, prevDir, start + corner, dir);
}
var limit = closed ? points.Length : points.Length - 1;
for (var i = 0; i < limit; i++)
{
var next = points[(i + 2) % points.Length];
var nextDir = (next - end) / (next - end).XY.Length;
var nextCorner = width / 2 * new float3(-nextDir.Y, nextDir.X, nextDir.Z);
// Vertices for the corners joining start-end to end-next
var cc = closed || i < limit ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner;
var cd = closed || i < limit ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner;
// Fill segment
if (nv + 6 > renderer.TempBufferSize)
Flush();
vertices[nv++] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(cb + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(cd + Offset, r, g, b, a, 0, 0);
vertices[nv++] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
// Advance line segment
end = next;
dir = nextDir;
corner = nextCorner;
ca = cd;
cb = cc;
}
}