public VxlReader(Stream s)
{
if (!s.ReadASCII(16).StartsWith("Voxel Animation"))
throw new InvalidDataException("Invalid vxl header");
s.ReadUInt32();
LimbCount = s.ReadUInt32();
s.ReadUInt32();
bodySize = s.ReadUInt32();
s.Seek(770, SeekOrigin.Current);
// Read Limb headers
Limbs = new VxlLimb[LimbCount];
for (var i = 0; i < LimbCount; i++)
{
Limbs[i] = new VxlLimb();
Limbs[i].Name = s.ReadASCII(16);
s.Seek(12, SeekOrigin.Current);
}
// Skip to the Limb footers
s.Seek(802 + 28 * LimbCount + bodySize, SeekOrigin.Begin);
var limbDataOffset = new uint[LimbCount];
for (var i = 0; i < LimbCount; i++)
{
limbDataOffset[i] = s.ReadUInt32();
s.Seek(8, SeekOrigin.Current);
Limbs[i].Scale = s.ReadFloat();
s.Seek(48, SeekOrigin.Current);
Limbs[i].Bounds = new float[6];
for (var j = 0; j < 6; j++)
Limbs[i].Bounds[j] = s.ReadFloat();
Limbs[i].Size = s.ReadBytes(3);
Limbs[i].Type = (NormalType)s.ReadByte();
}
for (var i = 0; i < LimbCount; i++)
{
s.Seek(802 + 28 * LimbCount + limbDataOffset[i], SeekOrigin.Begin);
ReadVoxelData(s, Limbs[i]);
}
}