private void UpdateStatus()
{
if (iReceiver != null && iEnabled)
{
switch (iReceiver.Status)
{
case EReceiverStatus.eConnected:
Status = "Playing";
break;
case EReceiverStatus.eConnecting:
Status = "Buffering";
break;
case EReceiverStatus.eDisconnected:
Status = "Stopped";
break;
}
}
else
{
Status = "Off";
}
}