static private InitializeFrontBogieSectionElement ( Train Train, int CarIndex, int SectionIndex, int ElementIndex, int StateIndex ) : void | ||
Train | Train | |
CarIndex | int | |
SectionIndex | int | |
ElementIndex | int | |
StateIndex | int | |
return | void |
internal static void InitializeFrontBogieSectionElement(Train Train, int CarIndex, int SectionIndex, int ElementIndex, int StateIndex)
{
if (Train.Cars[CarIndex].FrontBogie.CarSections.Length == 0)
{
//Hack: If no bogie objects are defined, just return
return;
}
ObjectManager.InitializeAnimatedObject(ref Train.Cars[CarIndex].FrontBogie.CarSections[SectionIndex].Elements[ElementIndex], StateIndex, false, Train.Cars[CarIndex].FrontBogie.CurrentlyVisible);
}