private static object ToInt32(object value, BuiltInType sourceType)
{
// check for array conversions.
Array array = value as Array;
if (array != null)
{
int[] output = new int[array.Length];
for (int ii = 0; ii < array.Length; ii++)
{
output[ii] = (int)Cast(array.GetValue(ii), BuiltInType.Int32);
}
return output;
}
// handle for supported conversions.
switch (sourceType)
{
case BuiltInType.Int32:
{
return (int)value;
}
case BuiltInType.Boolean: return Convert.ToInt32((bool)value);
case BuiltInType.SByte: return Convert.ToInt32((sbyte)value);
case BuiltInType.Byte: return Convert.ToInt32((byte)value);
case BuiltInType.Int16: return Convert.ToInt32((short)value);
case BuiltInType.UInt16: return Convert.ToInt32((ushort)value);
case BuiltInType.UInt32: return Convert.ToInt32((uint)value);
case BuiltInType.Int64: return Convert.ToInt32((long)value);
case BuiltInType.UInt64: return Convert.ToInt32((ulong)value);
case BuiltInType.Float: return Convert.ToInt32((float)value);
case BuiltInType.Double: return Convert.ToInt32((double)value);
case BuiltInType.String:
{
return XmlConvert.ToInt32((string)value);
}
case BuiltInType.StatusCode:
{
return Convert.ToInt32(((StatusCode)value).Code);
}
}
// conversion not supported.
return DBNull.Value;
}