protected CreateNode ( NodeId parentId, NodeId referenceTypeId ) : void | ||
parentId | NodeId | |
referenceTypeId | NodeId | |
return | void |
protected override void CreateNode(NodeId parentId, NodeId referenceTypeId)
{
CheckNodeManagerState();
ObjectTypeAttributes attributes = new ObjectTypeAttributes();
attributes.SpecifiedAttributes = (uint)NodeAttributesMask.DisplayName;
attributes.DisplayName = DisplayName;
NodeManager.CreateObjectType(
parentId,
NodeId,
BrowseName,
attributes);
}