void startMoving( )
{
_grabbedPoint = MouseStatus.WorldPosition ;
//save the distance to mouse for each item
_positionsBeforeUserInteraction.Clear( ) ;
foreach( ItemEditor selitem in selectedEditors( ) )
{
_positionsBeforeUserInteraction.Add( selitem.ItemProperties.Position ) ;
}
_userActionInEditor = UserActionInEditor.MovingItems ;
}