NativeUI.TimerBarBase.Draw C# (CSharp) Method

Draw() public method

public Draw ( int interval ) : void
interval int
return void
        public virtual void Draw(int interval)
        {
            SizeF res = UIMenu.GetScreenResolutionMantainRatio();
            Point safe = UIMenu.GetSafezoneBounds();

            new UIResText(Label, new Point((int)res.Width - safe.X - 180, (int)res.Height - safe.Y - (30 + (4 * interval))), 0.3f, Color.White, Font.ChaletLondon, UIResText.Alignment.Right).Draw();
            new Sprite("timerbars", "all_black_bg", new Point((int)res.Width - safe.X - 298, (int)res.Height - safe.Y - (40 + (4 * interval))), new Size(300, 37), 0f, Color.FromArgb(180, 255, 255, 255)).Draw();

            UI.HideHudComponentThisFrame(HudComponent.AreaName);
            UI.HideHudComponentThisFrame(HudComponent.StreetName);
            UI.HideHudComponentThisFrame(HudComponent.VehicleName);
        }