MyGame.MonsterUnit.MonsterUnit C# (CSharp) Method

MonsterUnit() public method

public MonsterUnit ( MyGame game, Vector3 Position, Vector3 Rotation, Vector3 Scale, MonsterConstants monsterConstants ) : System
game MyGame
Position Vector3
Rotation Vector3
Scale Vector3
monsterConstants Helper.MonsterConstants
return System
        public MonsterUnit(MyGame game,Vector3 Position, Vector3 Rotation, Vector3 Scale, MonsterConstants monsterConstants)
            : base(game,Position, Rotation, Scale)
        {
            direction = Vector3.Transform(Vector3.Backward,
                Matrix.CreateFromYawPitchRoll(rotation.Y,rotation.X,rotation.Z));

            this.monsterConstants = monsterConstants;
        }