public XElement Export()
{
SubmitScore(Level.TimerStar, Level.CollectionStar, Level.DeathStar);
var xUnlock = XmlKeys.False;
if (Unlocked)
xUnlock = XmlKeys.True;
var xLevel = new XElement(XmlKeys.LevelData,
new XElement(XmlKeys.LevelName, Level.Name),
new XElement(XmlKeys.Unlocked, xUnlock),
new XElement(XmlKeys.Timerstar, TimerStar.ToString()),
new XElement(XmlKeys.Collectionstar, CollectionStar.ToString()),
new XElement(XmlKeys.Deathstar, DeathStar.ToString()));
return xLevel;
}