MonoGameUi.Label.CalculcateRequiredClientSpace C# (CSharp) Method

CalculcateRequiredClientSpace() public method

public CalculcateRequiredClientSpace ( Point available ) : Point
available Point
return Point
        public override Point CalculcateRequiredClientSpace(Point available)
        {
            if (Font == null) return Point.Zero;

            AnalyzeText(available);

            int width = 0;
            int height = 0;

            if (WordWrap)
            {
                foreach (var line in lines)
                {
                    Vector2 lineSize = Font.MeasureString(line);
                    width = Math.Max((int)lineSize.X, width);
                    height += (int)lineSize.Y;
                }
            }
            else
            {
                if (string.IsNullOrEmpty(Text))
                {
                    return new Point(0, Font.LineSpacing);
                }

                Vector2 lineSize = Font.MeasureString(Text);
                return new Point((int)lineSize.X, (int)lineSize.Y);
            }

            return new Point(width, height);
        }