Mono.Debugger.Backend.Mono.MonoLanguageBackend.GetFundamentalType C# (CSharp) Method

GetFundamentalType() private method

private GetFundamentalType ( Type type ) : TargetFundamentalType
type System.Type
return Mono.Debugger.Languages.TargetFundamentalType
        TargetFundamentalType GetFundamentalType(Type type)
        {
            switch (Type.GetTypeCode (type)) {
            case TypeCode.Boolean:
                return builtin_types.BooleanType;
            case TypeCode.Char:
                return builtin_types.CharType;
            case TypeCode.SByte:
                return builtin_types.SByteType;
            case TypeCode.Byte:
                return builtin_types.ByteType;
            case TypeCode.Int16:
                return builtin_types.Int16Type;
            case TypeCode.UInt16:
                return builtin_types.UInt16Type;
            case TypeCode.Int32:
                return builtin_types.Int32Type;
            case TypeCode.UInt32:
                return builtin_types.UInt32Type;
            case TypeCode.Int64:
                return builtin_types.Int64Type;
            case TypeCode.UInt64:
                return builtin_types.UInt64Type;
            case TypeCode.Single:
                return builtin_types.SingleType;
            case TypeCode.Double:
                return builtin_types.DoubleType;
            case TypeCode.String:
                return builtin_types.StringType;
            case TypeCode.Object:
                if (type == typeof (IntPtr))
                    return builtin_types.IntType;
                else if (type == typeof (UIntPtr))
                    return builtin_types.UIntType;
                return null;
            case TypeCode.Decimal:
                return builtin_types.DecimalType;

            default:
                return null;
            }
        }