public override void OnRender(Graphics g)
{
Matrix temp = g.Transform;
g.TranslateTransform(LocalPosition.X, LocalPosition.Y);
g.RotateTransform(-Overlay.Control.Bearing);
int length = 500;
// anti NaN
try
{
g.DrawLine(new Pen(Color.Red, 2), 0.0f, 0.0f, (float)Math.Cos((heading - 90) * deg2rad) * length,
(float)Math.Sin((heading - 90) * deg2rad) * length);
}
catch
{
}
g.DrawLine(new Pen(Color.Green, 2), 0.0f, 0.0f, (float)Math.Cos((nav_bearing - 90) * deg2rad) * length,
(float)Math.Sin((nav_bearing - 90) * deg2rad) * length);
g.DrawLine(new Pen(Color.Black, 2), 0.0f, 0.0f, (float)Math.Cos((cog - 90) * deg2rad) * length,
(float)Math.Sin((cog - 90) * deg2rad) * length);
g.DrawLine(new Pen(Color.Orange, 2), 0.0f, 0.0f, (float)Math.Cos((target - 90) * deg2rad) * length,
(float)Math.Sin((target - 90) * deg2rad) * length);
// anti NaN
try
{
g.RotateTransform(heading);
}
catch
{
}
g.DrawImageUnscaled(global::MissionPlanner.Properties.Resources.boat,
global::MissionPlanner.Properties.Resources.boat.Width / -2,
global::MissionPlanner.Properties.Resources.boat.Height / -2);
g.Transform = temp;
}
}