private void Attack()
{
ServerItem inHand = Inventory.GetPlayerItemInHand();
if (inHand != null)
{
Packet6SCPlayerAttack packet6 = new Packet6SCPlayerAttack(PlayerID);
GameServer.ServerNetworkManager.SendPacket(packet6);
if (inHand is ServerItemBow)
{
AttackArrows();
}
else if (inHand is ServerItemSword)
{
AttackSword();
}
}
}