Minecraft.BiomeGen.F12.GenLayer.func_48425_a C# (CSharp) Method

func_48425_a() public static method

public static func_48425_a ( long par0 ) : Minecraft.BiomeGen.F12.GenLayer[]
par0 long
return Minecraft.BiomeGen.F12.GenLayer[]
        public static GenLayer[] func_48425_a(long par0/*, WorldType par2WorldType*/)
        {
            GenLayer obj = new GenLayerIsland(1L);
            obj = new GenLayerFuzzyZoom(2000L, ((GenLayer)(obj)));
            obj = new GenLayerAddIsland(1L, ((GenLayer)(obj)));
            obj = new GenLayerZoom(2001L, ((GenLayer)(obj)));
            obj = new GenLayerAddIsland(2L, ((GenLayer)(obj)));
            obj = new GenLayerAddSnow(2L, ((GenLayer)(obj)));
            obj = new GenLayerZoom(2002L, ((GenLayer)(obj)));
            obj = new GenLayerAddIsland(3L, ((GenLayer)(obj)));
            obj = new GenLayerZoom(2003L, ((GenLayer)(obj)));
            obj = new GenLayerAddIsland(4L, ((GenLayer)(obj)));
            obj = new GenLayerAddMushroomIsland(5L, ((GenLayer)(obj)));
            byte byte0 = 4;
            GenLayer obj1 = obj;
            obj1 = GenLayerZoom.func_35515_a(1000L, ((GenLayer)(obj1)), 0);
            obj1 = new GenLayerRiverInit(100L, ((GenLayer)(obj1)));
            obj1 = GenLayerZoom.func_35515_a(1000L, ((GenLayer)(obj1)), byte0 + 2);
            obj1 = new GenLayerRiver(1L, ((GenLayer)(obj1)));
            obj1 = new GenLayerSmooth(1000L, ((GenLayer)(obj1)));
            GenLayer obj2 = obj;
            obj2 = GenLayerZoom.func_35515_a(1000L, ((GenLayer)(obj2)), 0);
            obj2 = new GenLayerBiome(200L, ((GenLayer)(obj2))/*, par2WorldType*/);
            obj2 = GenLayerZoom.func_35515_a(1000L, ((GenLayer)(obj2)), 2);
            obj2 = new GenLayerHills(1000L, ((GenLayer)(obj2)));

            for (int i = 0; i < byte0; i++)
            {
                obj2 = new GenLayerZoom(1000 + i, ((GenLayer)(obj2)));

                if (i == 0)
                {
                    obj2 = new GenLayerAddIsland(3L, ((GenLayer)(obj2)));
                }

                if (i == 1)
                {
                    obj2 = new GenLayerShore(1000L, ((GenLayer)(obj2)));
                }

                if (i == 1)
                {
                    obj2 = new GenLayerSwampRivers(1000L, ((GenLayer)(obj2)));
                }
            }

            obj2 = new GenLayerSmooth(1000L, ((GenLayer)(obj2)));
            obj2 = new GenLayerRiverMix(100L, ((GenLayer)(obj2)), ((GenLayer)(obj1)));
            GenLayerRiverMix genlayerrivermix = ((GenLayerRiverMix)(obj2));
            GenLayerVoronoiZoom genlayervoronoizoom = new GenLayerVoronoiZoom(10L, ((GenLayer)(obj2)));
            ((GenLayer)(obj2)).initWorldGenSeed(par0);
            genlayervoronoizoom.initWorldGenSeed(par0);
            return (new GenLayer[]
                {
                    obj2, genlayervoronoizoom, genlayerrivermix
                });
        }

Usage Example

Ejemplo n.º 1
0
        public WorldChunkManager(long seed)
            : base(seed)
        {
            biomeCache = new BiomeCache(this);

            GenLayer[] agenlayer = GenLayer.func_48425_a(Seed /*, par3WorldType*/);
            biomeIndexLayer = agenlayer[1];
        }