public void SwitchMap(Level l)
{
Stopwatch sw = Stopwatch.StartNew();
OldLevel = Level;
Level = l;
SendMap();
sw.Stop();
Console.WriteLine("Level sent to player in: " + sw.ElapsedMilliseconds + " ms!");
}
public override void PlayerUse(Player p, string[] parameters, string fullCommand) { if (parameters.Length == 0) { PlayerHelp(p); return; } Level level = Level.Find(parameters[0]); if (level == null) p.SendMessage("Not found!"); else p.SwitchMap(level); }