void RenderCharacter(Character character)
{
switch (character.SymbolName)
{
case SymbolName.Blank:
case SymbolName.Em:
case SymbolName.Em4:
case SymbolName.En:
RenderSpace(character);
break;
case SymbolName.LineBreak:
RenderLinebreak();
break;
case SymbolName.Tab:
RenderTab();
break;
default:
RenderSymbol(character);
break;
}
}