public Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Rectangle destinationRectangle, System.Color color ) : void | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | A texture. |
destinationRectangle | Rectangle | The drawing bounds on screen. |
color | System.Color | A color mask. |
return | void |
public void Draw(Texture2D texture, Rectangle destinationRectangle, Color color)
{
Draw(texture, destinationRectangle, null, color);
}
SpriteBatch::Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Rectangle destinationRectangle, Rectangle sourceRectangle, System.Color color ) : void | |
SpriteBatch::Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Rectangle destinationRectangle, Rectangle sourceRectangle, System.Color color, float rotation, System.Vector2 origin, SpriteEffects effects, float layerDepth ) : void | |
SpriteBatch::Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, System.Vector2 position, System.Color color ) : void | |
SpriteBatch::Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, System.Vector2 position, Rectangle sourceRectangle, System.Color color ) : void | |
SpriteBatch::Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, System.Vector2 position, Rectangle sourceRectangle, System.Color color, float rotation, System.Vector2 origin, System.Vector2 scale, SpriteEffects effects, float layerDepth ) : void | |
SpriteBatch::Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, System.Vector2 position, Rectangle sourceRectangle, System.Color color, float rotation, System.Vector2 origin, float scale, SpriteEffects effects, float layerDepth ) : void | |
SpriteBatch::Draw ( Microsoft.Xna.Framework.Graphics.Texture2D texture, System.Vector2 position = null, Rectangle destinationRectangle = null, Rectangle sourceRectangle = null, System.Vector2 origin = null, float rotation = 0f, System.Vector2 scale = null, System.Color color = null, SpriteEffects effects = SpriteEffects.None, float layerDepth = 0f ) : void |
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch sb) { sb.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.None, _rasterizerScissorsState); sb.Draw(frameText, new Rectangle(X, Y, width, height), Color.White); //if (new Rectangle(X, Y, width, height).Contains((int)GUI.InputManager.MousePosition.X, (int)GUI.InputManager.MousePosition.Y)) // if(GUI.InputManager.MouseManager.State.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed) // sb.Draw(backText, ClientArea, Color.Gray); // else // sb.Draw(backText, ClientArea, Color.LightGray); //else sb.Draw(backText, ClientArea, topColor); topColor = Color.White; Rectangle oldsc = sb.GraphicsDevice.ScissorRectangle; sb.GraphicsDevice.ScissorRectangle = ClientArea; sb.DrawString(Parent.Font, drawText, new Vector2(ClientArea.X + 3, ClientArea.Y + 3 - text_y_scroll), Color.Black); //, 0, Vector2.Zero, 1f, SpriteEffects.None, 0); //sb.DrawString(font, drawString, new Vector2(destination.X, destination.Y - yoffset), color, 0f, Vector2.Zero, scale, SpriteEffects.None, 0); sb.GraphicsDevice.ScissorRectangle = oldsc; sb.End(); }