void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.theBorderBeam = ((System.Windows.Controls.Border)(target));
return;
case 2:
this.gsStart = ((System.Windows.Media.GradientStop)(target));
return;
case 3:
this.gsPre = ((System.Windows.Media.GradientStop)(target));
return;
case 4:
this.gsIt = ((System.Windows.Media.GradientStop)(target));
return;
case 5:
this.gsPos = ((System.Windows.Media.GradientStop)(target));
return;
case 6:
this.gsEnd = ((System.Windows.Media.GradientStop)(target));
return;
case 7:
this.txtDisplayBeam = ((System.Windows.Controls.TextBlock)(target));
return;
case 8:
this.theBorderSource = ((System.Windows.Controls.Border)(target));
return;
case 9:
this.gsStartS = ((System.Windows.Media.GradientStop)(target));
return;
case 10:
this.gsPreS = ((System.Windows.Media.GradientStop)(target));
return;
case 11:
this.gsItS = ((System.Windows.Media.GradientStop)(target));
return;
case 12:
this.gsPosS = ((System.Windows.Media.GradientStop)(target));
return;
case 13:
this.gsEndS = ((System.Windows.Media.GradientStop)(target));
return;
case 14:
this.txtDisplaySource = ((System.Windows.Controls.TextBlock)(target));
return;
}
this._contentLoaded = true;
}
}