public void ReadStart(
Func<UvStreamHandle, int, object, Libuv.uv_buf_t> allocCallback,
Action<UvStreamHandle, int, object> readCallback,
object state)
{
if (_readVitality.IsAllocated)
{
throw new InvalidOperationException("TODO: ReadStop must be called before ReadStart may be called again");
}
try
{
_allocCallback = allocCallback;
_readCallback = readCallback;
_readState = state;
_readVitality = GCHandle.Alloc(this, GCHandleType.Normal);
_uv.read_start(this, _uv_alloc_cb, _uv_read_cb);
}
catch
{
_allocCallback = null;
_readCallback = null;
_readState = null;
if (_readVitality.IsAllocated)
{
_readVitality.Free();
}
throw;
}
}