McKineap.Models.Model3D.Model.Render C# (CSharp) Method

Render() public method

public Render ( DeviceContext context ) : void
context DeviceContext
return void
        public void Render(DeviceContext context)
        {
            if (!m_inputLayoutSet)
                throw new Exception("Model::Render(): input layout has not be specified, you must call SetInputLayout() before calling Render()");

            foreach (ModelMesh mesh in m_meshes)
            {
                //set mesh specific data
                context.InputAssembler.InputLayout = mesh.InputLayout;
                context.InputAssembler.PrimitiveTopology = mesh.PrimitiveTopology;
                context.InputAssembler.SetVertexBuffers(0, new VertexBufferBinding(mesh.VertexBuffer, mesh.VertexSize, 0));
                context.InputAssembler.SetIndexBuffer(mesh.IndexBuffer, Format.R32_UInt, 0);
                context.PixelShader.SetShaderResource(0, mesh.DiffuseTextureView);

                //draw
                context.DrawIndexed(mesh.IndexCount, 0, 0);
            }
        }