public void ReCallMap() { short recallx = (short)GetGameMap().GetMapInfo().recallx; short recally = (short)GetGameMap().GetMapInfo().recally; uint recallmapid = GetGameMap().GetMapInfo().recallid; ChangeMap(recallmapid, recallx, recally); }
private bool Action_Map_ReCall(ActionInfo info, PlayerObject play) { play.ReCallMap(); return true; }