MapServer.BaseObject.Injured C# (CSharp) Method

Injured() public method

public Injured ( BaseObject obj, uint value, NetMsg info ) : void
obj BaseObject
value uint
info NetMsg
return void
        public virtual void Injured(BaseObject obj, uint value, NetMsg.MsgAttackInfo info)
        {
        }

Usage Example

Ejemplo n.º 1
0
        public override bool Run()
        {
            base.Run();
            if (System.Environment.TickCount - mnTick > mnTime)
            {
                this.ClearThis();
                return(false);
            }

            //会攻击的特效-- 降灵咒雨
            if (mnEffID == Define.JIANGLINGZHOUYU)
            {
                if (System.Environment.TickCount - mnAttackTick > 1000)
                {
                    mnAttackTick = System.Environment.TickCount;

                    NetMsg.MsgMonsterMagicInjuredInfo magicattack = new NetMsg.MsgMonsterMagicInjuredInfo();
                    magicattack.roleid  = (uint)mnEffID;
                    magicattack.role_x  = this.GetCurrentX();
                    magicattack.role_y  = this.GetCurrentY();
                    magicattack.tag     = 21;
                    magicattack.magicid = (ushort)Define.JIANGLINGZHOUYU_MAGICID;
                    magicattack.magiclv = 0;

                    this.BrocatBuffer(magicattack.GetBuffer());

                    NetMsg.MsgGroupMagicAttackInfo magicattackex = new NetMsg.MsgGroupMagicAttackInfo();
                    magicattackex.nID      = mPlay.GetTypeId();
                    magicattackex.nX       = this.GetCurrentX();
                    magicattackex.nY       = this.GetCurrentY();
                    magicattackex.nMagicID = (ushort)Define.JIANGLINGZHOUYU_MAGICID;
                    magicattackex.nMagicLv = 0;
                    magicattackex.bDir     = this.GetDir();
                    NetMsg.MsgAttackInfo info = new NetMsg.MsgAttackInfo();
                    info.tag = 21;
                    //---攻击 暂时只攻击怪物
                    foreach (RefreshObject refobj in this.GetVisibleList().Values)
                    {
                        BaseObject obj = refobj.obj;
                        if (obj.type == OBJECTTYPE.MONSTER)
                        {
                            if (this.GetPoint().CheckVisualDistance(obj.GetCurrentX(), obj.GetCurrentY(), Define.JIANGLINGZHOUYU_DIS))
                            {
                                uint nValue = BattleSystem.AdjustDamage(mPlay, obj, true);
                                magicattackex.AddObject(obj.GetTypeId(), (int)nValue);

                                obj.Injured(mPlay, nValue, info);
                            }
                        }
                    }
                    this.BrocatBuffer(magicattackex.GetBuffer());
                }
            }
            return(true);
        }
All Usage Examples Of MapServer.BaseObject::Injured