public static void ForceExit()
{
foreach (var player in Player.players)
{
player.Kick("Server shutdown.");
}
Player.connections.ForEach(delegate(Player p)
{
p.Kick("Server shutdown.");
});
if (physThread != null)
physThread.Abort();
if (process != null)
{
Logger.Log("Killing Process...", LogType.Error);
process.Kill();
}
}