LOLViewer.GUI.FullScreenWindow.InitializeComponent C# (CSharp) Method

InitializeComponent() private method

Required method for Designer support - do not modify the contents of this method with the code editor.
private InitializeComponent ( ) : void
return void
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FullScreenWindow));
            this.glControlMain = new OpenTK.GLControl();
            this.SuspendLayout();
            // 
            // glControlMain
            // 
            this.glControlMain.BackColor = System.Drawing.Color.Black;
            this.glControlMain.Dock = System.Windows.Forms.DockStyle.Fill;
            this.glControlMain.Location = new System.Drawing.Point(0, 0);
            this.glControlMain.Name = "glControlMain";
            this.glControlMain.Size = new System.Drawing.Size(362, 289);
            this.glControlMain.TabIndex = 7;
            this.glControlMain.VSync = true;
            // 
            // FullScreenWindow
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(362, 289);
            this.Controls.Add(this.glControlMain);
            this.DoubleBuffered = true;
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.Name = "FullScreenWindow";
            this.Text = "LOLViewer 1.18";
            this.TopMost = true;
            this.ResumeLayout(false);

        }