Kinect.Pong.Models.Paddle.DetermineBallToTrack C# (CSharp) Method

DetermineBallToTrack() private method

private DetermineBallToTrack ( ) : Ball
return Ball
        private Ball DetermineBallToTrack()
        {
            Ball ballToTrack = null;
            if (PaddleSide == Side.Right)
            {
                foreach (Ball ball in _balls)
                {
                    //Lock on first ball;
                    if (ball.XVelocity > 0)
                    {
                        if (ballToTrack == null)
                        {
                            ballToTrack = ball;
                        }
                    }
                    //See if other balls are better matches
                    if (ball.XVelocity > 0 && ball.Position.X > ballToTrack.Position.X)
                    {
                        ballToTrack = ball;
                    }
                }
            }
            else if (PaddleSide == Side.Left)
            {
                foreach (Ball ball in _balls)
                {
                    //Lock on first ball;
                    if (ball.XVelocity < 0)
                    {
                        if (ballToTrack == null)
                        {
                            ballToTrack = ball;
                        }
                    }
                    //See if other balls are better matches
                    if (ball.XVelocity < 0 && ball.Position.X < ballToTrack.Position.X)
                    {
                        ballToTrack = ball;
                    }
                }
            }
            return ballToTrack;
        }