Kinect.Pong.Models.Ball.DetermineBallDirection C# (CSharp) Method

DetermineBallDirection() private method

private DetermineBallDirection ( ) : void
return void
        private void DetermineBallDirection()
        {
            if ((Position.X < Boundry.X) || (Position.X > Boundry.Width))
            {
                XVelocity = -XVelocity;
            }
            if ((Position.Y < Boundry.Y) || (Position.Y + Radius > Boundry.Height))
            {
                YVelocity = -YVelocity;
            }
        }