private static void OnSaveScene()
{
#if UNITY_5
if (AutoUIPrefab)
{
var scenePath = EditorSceneManager.GetActiveScene().path;
if (!scenePath.Contains("Assets/" + KEngineDef.ResourcesEditDir + "/UI") &&
!scenePath.Contains("Assets/" + KEngineDef.ResourcesBuildDir + "/UI"))
return;
// Unity 5模式,自动把需要打包的资源,转成Prefab放置到UI下
Debug.Log("Save Scene... " + EditorSceneManager.GetActiveScene().path);
UISceneToPrefabs();
}
#endif
}
#if UNITY_5