KEngine.Editor.KUGUIBuilder.OnSaveScene C# (CSharp) Method

OnSaveScene() private static method

private static OnSaveScene ( ) : void
return void
        private static void OnSaveScene()
        {
#if UNITY_5
            if (AutoUIPrefab)
            {
                var scenePath = EditorSceneManager.GetActiveScene().path;
                if (!scenePath.Contains("Assets/" + KEngineDef.ResourcesEditDir + "/UI") &&
                    !scenePath.Contains("Assets/" + KEngineDef.ResourcesBuildDir + "/UI"))
                    return;

                // Unity 5模式,自动把需要打包的资源,转成Prefab放置到UI下
                Debug.Log("Save Scene... " + EditorSceneManager.GetActiveScene().path);
                UISceneToPrefabs();
            }
#endif
        }
#if UNITY_5