Jitter.Collision.CollisionSystemBrute.RemoveEntity C# (CSharp) Method

RemoveEntity() public method

Remove a body from the collision system. Removing a body from the world does automatically remove it from the collision system.
public RemoveEntity ( IBroadphaseEntity body ) : bool
body IBroadphaseEntity The body to remove.
return bool
        public override bool RemoveEntity(IBroadphaseEntity body)
        {
            // just keep our internal list in sync
            return bodyList.Remove(body);
        }