private SEntity_EntityCreated ( object sender, EventArgs e ) : void | ||
sender | object | |
e | EventArgs | |
return | void |
void SEntity_EntityCreated(object sender, EventArgs e)
{
if (this.m_loading)
{
return;
}
this.m_lastid++;
SEntity entity = (SEntity)sender;
entity.OID = this.m_lastid;
this.m_instances.Add(entity.OID, entity);
}