public void Import( string inDirectory )
{
string[] files = System.IO.Directory.GetFiles( inDirectory );
Entries = new List<ScenarioDatEntry>( files.Length );
foreach ( string f in files ) {
int fileNumber = Int32.Parse( System.IO.Path.GetFileNameWithoutExtension( f ) );
// make sure an entry for that file exists
for ( int i = Entries.Count; i <= fileNumber; ++i ) { Entries.Add( new ScenarioDatEntry() ); }
Entries[fileNumber].Data = new FileStream( f, FileMode.Open );
Entries[fileNumber].FilesizeCompressed = (uint)Entries[fileNumber].Data.Length;
Entries[fileNumber].Data.Position = 0x05;
Entries[fileNumber].FilesizeUncompressed = Entries[fileNumber].Data.ReadUInt32();
Entries[fileNumber].Data.Position = 0;
}
Filecount = (uint)Entries.Count;
FilesOffset = Filecount * 0x20 + 0x20;
}