/// Destroys the data structure that keeps all {@link FastThreadLocal} variables accessed from
/// non-{@link FastThreadLocalThread}s. This operation is useful when you are in a container environment, and you
/// do not want to leave the thread local variables in the threads you do not manage. Call this method when your
/// application is being unloaded from the container.
public static void Destroy() => InternalThreadLocalMap.Destroy();